“Impressions of the game”: Need for Speed: The Run

The time has passed the preparation and passing of all kinds of exams, the long -awaited summer has been going on as a month, which means the time has come Time To get acquainted with the projects that did not have happened to one or another reason, to join the year. In turn, there is an insurmountable desire to write anything about the game and about the impressions that she left after passing. So, dearly friendly and friendly female (if there are here) – "Impressions of the game": Need for Speed: The Run.

The issue of justification of expectations

When the next thirst for speed with the “Escape” posted was just announced, few people caught fire with a ray of hope in the emergence of a truly high-quality and interesting project in the series. What is it there, EA Black Box seriously tuned her reputation by the creators of the legendary arcade races. I was at least interested in the announcement. All the same, some innovations were demonstrated by whether the appearance of a certain protagonist, who could be perceived precisely as a character, as well as a change in the type of pokatushki (with a violation of all the postulates of traffic rules) by a large location with numerous races, to the race, in general, one single and no less legitimate, but huge in length. A breath of the possibility of developers of an interesting adventure action movie was felt.

I will not remember that after the release of the game the public met her very cool for a number of quite understandable reasons, and since I write this post after a passage of some time after the release, I tried to perceive the game as if I read/watched a single review or opinion.

The inconsistency of what is happening

“But do we go to William, on ours, on Shakespeare?!»From K.f. "Beware of the car"

By tradition, the sources of which belong to ancient times, the beginning of the game introduces us to the local main character. No matter how difficult it is to guess, he is a first-class racer and finding someone with the same talents is not possible. However, unfortunately for him and fortunately (whether?) For us, not everything is so smooth in the kingdom of expensive sportsmen and burned rubber. It just so happened that GG owed a huge amount of evergreen and evil mafiosi and with great difficulty leaves their tenacious paws.

There is no dispute, https://noverificationcasinos.co.uk/review/allspins/ the tie is elementary and unsophisticated as three kopecks, but still this is not so critical for the adventure action movie, if only the further narrative did not cut the eyes and the emphasis would be placed on the action component. We are quickly introduced to the pretty fiery-red girlfriend of the protagonist, she offers him to take part in the race of his whole life and win a lot of money in order to return his debt a villain and to provide himself financially a few lives ahead. The protagonist agrees where to go ..

Prerequisites such as “Paron, forget about elementary logic in the story to a sort of mother” appear literally at the very beginning. After Jack (GG) agrees to take part in the race, he, apparently, returns to his garage in which they are waiting in the wings to guess that guess that? A few expensive sportsmen! Here I had a very logical, in my opinion, question: “How our Jackie managed to get problems with debts?!". So this fact still remains a secret for me, covered with a curtain of mysticism.

This individual is Jack Rurk, the main character NFS: The Run. This is probably the most useless information about the game that I could convey to the reader.

And what can I say there, but the feeling that we have a solid film about street racers. About thirty minutes after starting the game. Almost throughout the race you can forget about who Jack Rurk and his girlfriend (whose name I already forgot) are with a calm conscience, why he takes part in this race, and for some reason the mafia seeks to “get out of the game” of the protagonist. It reminds of both its existence, and about what is happening around only red -haired Madame, who broadcasts along the official tablet with phrases like: “Caution, Jack! They went around you, hurry!". Sad, trite and evokes incredible boredom. But it would be possible to dilute the game process with funny dialogs and skirmishes between the heroes, as well as at least some plot turns that are inherent in the games of a similar genre, but somehow did not set. There is a tie and there is an ending, something between them was not brought here.

Alone with five thousand kilometers.

"The performance – will not!»From K.f. "Beware of the car"

But enough about the ups and downs of the local fantasy of the scriptwriters from EA Black Box. In the end, the plot in such games is certainly not the first place. Much with great respect in the series NFS belonged to the gameplay. A player and a right-tower is sent on a long journey from the western coast, to the East, from many beloved San Francisco, to the capital of the world-New York (a minute of geography lessons on blogs). North America is a damn beautiful place, you know: the mountain range of California is replaced by a deserted death valley near Las Vegas. With an eminent graphic engine Frostbite 2 The beauty of nature is perceived even more enthusiastically despite the fact that they are thrown along the screen at a frantic speed. The level of study of locations is the only thing in the game for which the developers do not want to scold at all.

The descent on the powerful Porsche 911 on the snowy roads of the beautiful natural reserve Grand Mesa at a speed of almost 300 km \ h during an avalanche. Perhaps a more beautiful method of suicide and you can’t imagine.

What causes indignation so this is the quality of the performance of what is the basis of the entire series – the race itself. I have never had to hate management in the racing arcade and even more so in the game from the ruler NFS. The definition of “irons reacting with great reluctance to the player’s attempts to turn at least somewhere” is definitely suitable for all representatives of the fleet in the game. If you put them on the rails and set a direct direction, then you will get much more pleasure from managing the “shoot”. The turns will make the player hate everything that surrounds him (sympathize with my old keyboard). The introduced system of control points and limited repetitions for one arrival will be very, very useful to you. The game does not forgive mistakes and free -thinking. We flew into the fence – if you please start from the Renaissance point, decided that on this bend you can pretty much reduce the path along the side of the road – no, return again to the nearest checkpoint. As I have already said those same repetitions a little and if you are too often mistaken (and the game motivates to do it), you will have to start the entire arrival again. Do not say that this causes a harmful feeling of irritation. Since the game of illegal races, you can’t do without law enforcement officers. Frankly, they damn well do their job: by the middle of the game they will absolutely suddenly appear from all kinds of cracks, and their classic barriers will turn call into, a kind, an exam to a reaction, sending a gaping player to a ditch for a second.

Ballad of cheerful pokatushki

" – What to do now?- What to do?! – Dry crackers!"Yes, everything is from the same

The very concept of one large race implies a number of adventure subsequent adventure, which will stand in the way of the protagonist and player and, undoubtedly, have them NFS: The Run. However, the quality of the implementation of these events also causes rejection and poorly dilute the gameplay. Newly fashioned Quicktime Events – a small novelty in such games, but since the character is perceived as an empty canning bank (that is, in any way), then all his jumps, rifts and rare fights treat without much excitement. Without a doubt, many of the presented scenes are quite good, but not remembered and lost in the general monotony of what is happening.

The scene of the races is diverse and beautiful, but quickly replaced, without causing fatigue from the same landscapes.

The only beautiful and, to some extent, exciting a crepted scene is an avalanche on the track during the next race. Everything would be fine, but this scene is the only one in principle and nothing like this or the similar one will not see throughout the game. Apparently, competent gamemeracies decided not to spoil the already spoiled players and limited themselves to one scene that the staff of the Black Box in every possible way demonstrated in prenatal trailers. All this cavalcade, no doubt, “exciting” events is accompanied by an extremely meager soundtrack. During the races, there are really cool musical compositions, but there are few of them to disgrace, and in most cases the player will accompany dubious melodies, repeating from one race to another.

Afterword
"Without quotes"

Need for Speed: The Run It turned out to be a game that rather did not live up to my expectations than a deliberately bad product. Many ideas were interesting and, with proper dexterity, could become significant advantages of the game, however EA Black Box – Studio, which became like a driven horse. Eighteen times she has made games of the legendary series NFS, but such uninterrupted production
caused an attack of creative impotence, from that and every game in the ruler becomes more and more dubious pleasure. Well, there is a certain fraction of hope for developers from CRITERION Games and their restart of the series in the form of a new Most Wanted.

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