Oculus vr, which acts as the main ideologist for the development of virtual reality technology, announced the purchase of an engineering company Carbon Design Group. By the way, it was she who was responsible for the design of the Xbox 360 gamepad, which to this day is considered one of the best devices in its segment.
The report on the official website of the company Palmer Lucky (Palmer Luckey) It is said that for more than a year now Oculus works with Carbon Design Group over a number of secret projects, so the plans to acquire the latter from the creators of Oculus Rift, presumably, originated for a long time.
Creative director Carbon Peter Bristol (Peter Bristol) commented on a positive deal in a positive way-they say, this is a great honor for the whole team to become full participants in the upcoming VR revolution.
Positions Oculus vr In the industry, over time, they only get stronger. Her business invariably attracts interest from famous developers like a former programmer ID Software John Karmak (John Carmack), and not so long ago, the company moved to the wing of the social giant Facebook,* with the money of which it will definitely not be constrained in its experiments.
* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation
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My opinion of the https://betibet.co.uk/bonus/ Xbox 360 controllers is more comfortable and better than Sonya’s, so they probably made the right choice Oculus, which they chose Carbon Design Group … It is even interesting that they are going to chemer there ..
Something porridge is painfully strong, if it burns out the most loud breakthrough over the past ten years, if not, then there will be the most loud failure over the past ten years. It is terribly interesting to watch all the movements =)
Here people saw in this the future, innovation and new technologies and are really seriously engaged in this development. How many developers have come to them, how much money has been invested. I read the literature, in many of them, to immerse in the game, devices like costumes on the body or cocoons that allow you to play directly when you and your character are one and the same. The okulus is finalized, but it is already clear that projects with good graphics and such a thing on the head will be felt much better than looking through the monitor. Immersion, so to speak. Watching films with him is also better, still the periphery closes, which allows you to get less distracted by the situation around, 3D is implemented, so that IMAX 3D is right for one.
Such a selfish introvert as I will particularly stick into films in such a helmet in a high!
#Vrrevolution
Now I will be tormented by nightmares about the Russian BP that I bought for 40k, I repaired for 50, in order to throw another 70 per donat ..
I hope they do not make another gamepad (t.To. This Valve is busy and I really do not want to choose between them), and something more original (there is Motion controls can be called original).
Joke in the stereo-image, t.e. An individual picture is presented to each eye – how, sobsno, it also occurs in life. In front of the monitor, the user with both eyes is concentrated and focuses on one plane of 50 cm from the face and, no matter what cruise on the screen walks, the focus will still be constant. In the rift, each virtual object is perceived in the prospect and at the distance at which it is located in the virtual space (ideally, of course, so far there are certain jambs in many games).
Russian helmet VR: VR helmet, to which two bottles of vodka with tubes were screwed up to the mouth, well, what would be with the ears with the ears … But it will not work, because they broke it while the bears in the north were packed, because it is inconvenient to do this on a bicycle with Bayan – this is how technology for 30 years in Russia!)) And software will make mail.ru … and games too.
Not quite, the adaptation that I wrote above will appear if the image has a complete composition if the person has a periphery and grooves from above and below the eyes if the sound is associated with this image, then it is easier to perceive this image not as a picture at a distance of 3-5 cm, but as a full world with its focuses, distance and horizon.
Well, watch a movie in one and watch a movie with someone these are two different differences. Either you want to delve into the plot, feel the atmosphere, etc.D., or you want to neighing with the people.
There is an opinion that the eye voltage is much greater from the monitor than from VR – devices, t.To. The latter emulates different distance to virtual objects and the eyes are constantly re -focus.
Well, virtual helmets have been there since the 80s, but in 30 years the technology has advanced so that helmets now and helmets then are two giant differences.
It remains to have a graphon in 4k for each eye.
Well, here rather they do not emulate, for I can’t even imagine such a process from the outside, and the brain adapts to the image faster and begins to perceive it as a “real”. With a bad graphone, with a large (for the brain, stump is clear) a response, but still real.
I’ll say that the eyes begin to strain when capturing at least two photons, so your eyes always tense. You will blind from eye overvoltage, if, firstly, you will strain them for days without alternating distant and close images, and secondly, you will not blink quite often. I can also advise not to turn sharply eyeballs sharply, because from a sharp “jump”, a retina may even exfoliate.
I don’t think that 2 or 3 hours of watching the film can be kept in this thing on the head, not to mention to sit all day, in any case, the load on the head (weight) and eyes will, I already feel the atmosphere, through the large screen of TV and good acoustics 5.1.